Grāmatā ir apkopotas 23 nodaļas, kur pirmajā sadaļā ir definēti SMART pedagoģiskie principi tehnoloģiju bagātinātam mācīšanās procesam, piedāvājot dažādas idejas kā izmantot tehnoloģijas un digitālos risinājumus transformētā mācību procesā un atbalstīt mācīšanos. Savukārt grāmatas otrajā sadaļā ir apkopoti dažādu pētījumu rezultāti par tehnoloģiju izmantošanu mācību procesā sākot ar pirmsskolas un beidzot augstāko izglītību.
Grāmatā apkopoto nodaļas autoru vidū Latvijas Universitāti pārstāv profesore Linda Daniela, kas definē SMART pedagoģiskos principus un kopā ar pedagoģijas maģistri Artu Rūdolfu piedāvā arī konkrētu instrumentāriju mācīšanās platformu izvērtēšanā, profesore Irēna Žogla definē didaktiskos principus tehnoloģiju bagātinātam mācīšanās procesam, psiholoģijas doktore Liena Hačatrjana definē principus, kas jāņem verā darbā ar dažādu vecumposmu bērniem un pedagoģijas doktorante Santa Dreimane piedāvā ieskatu spēliskošanas (gamification) principu izmantošanā. LU prorektore Ina Druviete ir sagatavojusi ievadvārdus grāmatai.
GRĀMATAS SATURS:
Preface by Linda Daniela
Foreword by Ina Druviete
1. CONCEPT DEVELOPMENT OF SMART PEDAGOGY
1.1. Linda Daniela Smart Pedagogy for Technology Enhanced Education
1.2. Katarzyna Borawska-Kalbarczyk, Bożena Tołwińska and Alicja Korzeniecka-Bondar From Smart Teaching to Smart Learning in the Fast-changing Digital World
1.3. Neus Lorenzo and Ray Gallon Smart Pedagogy for Smart Learning
1.4. Irēna Žogla Principles of Learner Learning-Centred Didactic in the Context of Technology Enhanced Learning
1.5. Liena Hacatrjana Using Technologies to Teach Different Age Groups Meaningfully
1.6. Polyxeni Kaimara and Ioannis Deliyannis Why Should I Play this Game? The Role of Motivation in Smart Pedagogy
1.7. Matthew Kearney, Kevin Burden and Sandra Schuck Disrupting Uducation using Smart Mobile Pedagogies
1.8. Agnes Papadopoulou Art Didactics and Creative Technologies: No Borders to Reform and Transform Education
1.9. Alvino Moser and Luciano F. de Medeiros Towards a Smart Pedagogy: Devising a Methodology for Innovation
1.10. Linda Daniela and Arta Rūdolfa Learning platforms – how to make the right choice
2. RESEARCH ON TECHNOLOGY ENHANCED LEARNING PROCESS
2.11. Calixto Gutiérrez-Braojos, Jesus Montejo-Gámez, Leanne Ma, Bodong Chen, Marta Muñoz de Escalona-Fernández, Marline Scardamalia, Carl Bereiter Exploring Collective Cognitive Responsibility Through the Emergence and Flow of forms of Engagement an a Knowledge Building Community
2.12. Giuseppina Rita Jose Mangione and Samuele Calzone The Italian Small School Towards Smart Pedagogy. A Cross-Reading of Opportunities Provided by the National Operational Program (PON) “For Schools 2014-2020 – Skills and Learning Environments”
2.13. Vilmantė Liubinienė and Ramunė Kasperavičienė Children’s Empowerment through Digital Technologies in the Context of Smart Pedagogy: Case Study
2.14. Nicholas Zaranis and Vasiliki Valla Tablets in Learning Mathematics for Kindergarten Students
2.15. Ioannis Deliyannis and Polyxeni Kaimara Developing Smart Learning Environments Using Gamification Techniques and Video Game Technologies
2.16. Jake Rowan Byrne, Sharon Kearney and Kevin Sullivan Technology-Mediated Collaborative Learning: The Bridge21 Activity Model in Theory and Practice
2.17. Floriano Viseu and Laurinda Leite Developing Technologically Enhanced Mathematics Pedagogical Content Knowledge in Initial Teacher Education
2.18. Ivan Stojšić, Anđelija Ivkov-Džigurski, and Olja Maričić Virtual Reality as a Learning Tool: How and where to start with Immersive Teaching.
2.19. Branko Bognar, Marija Sablić and Alma Škugor Flipped Learning and Online Discussion in Higher Education Teaching
2.20. Rab Paterson The Power of E.M.P.’S – Educational Multimedia Projects
2.21. Jin Rong Yang and Fabian Hadipriono Tan Classroom Education using Animation and Virtual Reality of the Great Wall of China in Jinshanling: Human Subject Testing
2.22. Panagiotis Karkazis, Helen C. Leligou, Panagiotis Trakadas, Nicholas Vretos, Stylianos Asteriadis, Petros Daras, Penny Standen Technologies Facilitating Smart Pedagogy
2.23. Santa Dreimane Gamification for Education: Review of Current Publications